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Twin Valkyrs Down!
Old August 26th, 2009, 05:52 AM   #1
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Default Twin Valkyrs Down!

Rumor had it some guilds were having trouble with this fight?! I'm not sure how, ridiculously easy. Great work folks, keeping pace, we'll see if we can't knock out a few new hardmodes this week, see you tonight in Ulduar for XT.



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Old August 26th, 2009, 06:50 AM   #2
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I liked this fight it was alot of fun
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Old August 26th, 2009, 07:48 AM   #3
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I was saying this last night, the fight is a total copy of Ikaruga a scrolling shoot 'em up game that's huge in Japan.

The concept is very similar, you can change to light or dark polarity as by pushing a button, when you're light you do extra damage to dark enemies, and you absorb light projectiles (and die to dark ones), and vice versa.

It's actually ridiculously hard, though a lot of fun, you can download it for XBLA if you've got a 360.
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Old August 27th, 2009, 03:42 AM   #4
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Forum etiquette for the loss, but they're buffing the encounter a bit (Well, fixing bugs that made it too easy, apparently.

Quote:
Originally Posted by Daelo
The following bug fixes to Val'kyr Twins were just deployed, and they will increase the overall difficulty of the encounter.
  • Surge of Light and Surge of Darkness were not being cast properly on Normal difficulties.
  • Light Vortex was doing less damage than Dark Vortex.
Along with those two major bug fixes, we also increased the rate with which the Concentrated Light and Concentrated Darkness spawns.
[Light Vortex] being buffed isn't going to do much, since only retards get hit with that. (Though before we understood what to do for this, it explains why Holysabeline and others didn't die from this on the first attempt)

I don't remember them casting [Surge of Light] or [Surge of Darkness] at all, so now that they will, maybe that's a bit of AoE damage to heal through, and we won't be able to do the encounter with four (And what really could have been only two) healers.

They are also increasing the frequency that the balls come out, which seems like a buff more than a nerf, since it's very rare that people die from those, so we'll always have time to heal people up who take damage from them, but when people become empowered, they do more damage...

I honestly can't see why this would prevent us from one-shotting the encounter...

Fun idea I just thought of for hard mode: You can only heal people the same polarity as you, or it does damage to the target, a la [Corrupted Healing] from Blackwing Lair...
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Old August 27th, 2009, 05:50 AM   #5
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Man that used to be fun when the tank had hot's on him and died lol
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Old August 27th, 2009, 12:58 PM   #6
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Quote:
Originally Posted by Maila View Post
I don't remember them casting [Surge of Light] or [Surge of Darkness] at all, so now that they will, maybe that's a bit of AoE damage to heal through, and we won't be able to do the encounter with four (And what really could have been only two) healers.
I totally remember this .. (I think) Isn't this when we all need to get one color? We all needed to be white when she would cast [Surge of Light] and vice versa for [Surge of Darkness]


Quote:
Originally Posted by Maila View Post
They are also increasing the frequency that the balls come out, which seems like a buff more than a nerf, since it's very rare that people die from those, so we'll always have time to heal people up who take damage from them, but when people become empowered, they do more damage...
Interesting strat I saw on this .. When all the DPS would be black, they would assign a healer to be white and run around intercepting the white orbs.
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Old August 27th, 2009, 01:04 PM   #7
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No, you're thinking of the Light/Dark Vortex, Joe or Twin Pact
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Old August 28th, 2009, 04:52 AM   #8
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Mother fuckers!!! Another downed boss? Son of a bitch!
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Old August 29th, 2009, 12:42 PM   #9
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dont worry kills you'll be back this tuesday to recap it all look forward to having u back in raid
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